![]() Forests have been moved slightly further away from the player’s town centers.Relics now spawn correctly on all map sizes.Fixed a rare issue that could cause elevation to not generate properly across the entire map.Improved the placement of lumbercamps on Empire Wars.Cliffs and water oases have been removed.Slight variance has been added to the the circular positioning of players’ bases.Extra gold, stone, as well as relics, are now generated per player and therefore more fairly balanced.The third gold pile for each player is generated further away.Hills can now appear closer to players’ town centers.The front of each player’s base is more open making it more vulnerable to attacks.The players’ starting forests generate further away.Each player now has 3 starting forests positioned towards the edge of the map.Adjusted the carved player bases to have slightly more space and appear more natural.Fixed a rare bug that caused one or more players to not generate forests around their initial town center.Unbuildable rock terrain now generates exclusively on slopes, making it more evident where you can build and where you cannot.Fixed a crash/hard lock issue that could occur under specific circumstances when disconnecting from the internet during ranked matchmaking.Fixed a soft lock issue that could occur in-game when the resign dialogue was opened while the match ended.Fixed a soft lock issue that could occur under specific circumstances when attempting to load into a match hosted by a user with a data mod enabled.Fixed a performance issue that occurred during the first few seconds of gameplay on many Random Map Scripts. ![]()
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